For every elixir you drink, attack you initiate, or square you tread, each enemy inches closer, tile by tile, or retaliates with an attack of its own. I say “strategy” even though most of my tactics involved buffing my hero, throwing open doors, and blasting bosses with arrows as they shuffled forward. Gameplay offers easy turn-based battles against bats, spiders, and skeletons, then shakes up strategies and the tension before boss fights. A role-playing roguelike at heart, Quest of Dungeons breaks the mold. Common sense says fairy-tale missions and cold, cobwebby castles represent this game’s sales pitch, but the title and retro visuals – because the terms “indie” and “pixel art style” go hand in hand nowadays – do a disservice to the underlying fun. I dare you to devise a more generic game name than Quest of Dungeons.
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